Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5wcwm-jrAsd-eVhBO-7OZvo-dDWPA | 21/8/2 | 85.6 | 1.53 | 2026-06-28 13:33:34 · 35m 35s | |
| CSGO-5HbDw-yUVSY-JQcDE-F7qFw-4f4NF | 9/16/7 | 60.6 | 0.62 | 2026-06-26 14:42:58 · 37m 38s | |
| CSGO-iRjCz-tqvDF-SjKpt-xzv5p-uC8rN | 15/15/9 | 79.6 | 1.22 | 2026-06-21 19:21:36 · 39m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.