Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VHKnO-FszFd-ncBkh-S6YBL-pcy6A | 13/18/2 | 63.8 | 0.71 | 2026-07-02 18:58:01 · 38m 35s | |
| CSGO-xrhqx-OR2x2-tmNAV-eOpej-3svoO | 11/12/5 | 73.4 | 1.02 | 2026-07-02 14:31:07 · 24m 25s | |
| CSGO-43KQp-auJNu-Ctq6L-FhLOH-tx6iL | 11/9/2 | 64.0 | 1.17 | 2026-06-30 16:20:01 · 21m 30s | |
| CSGO-p8ncN-oeF6Y-76Hda-qmPf7-LzHCF | 11/15/1 | 68.0 | 0.79 | 2026-06-14 16:38:54 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.