Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KY6bL-juE6o-m3UQc-6zM2N-ObCRE | 12/18/8 | 57.1 | 0.79 | 2026-07-08 00:58:26 · 31m 19s | |
| CSGO-YLskB-QF3fV-ySHKB-pwuHY-JuiTL | 12/13/6 | 86.7 | 1.14 | 2026-07-06 08:43:16 · 24m 30s | |
| CSGO-SpVks-4YQyP-wfoha-R3jKt-y2DVF | 21/19/8 | 112.0 | 1.44 | 2026-07-04 07:19:28 · 30m 24s | |
| CSGO-L23zx-NxxaA-YcKSJ-CjdFb-7PVPA | 18/17/3 | 85.8 | 1.28 | 2026-07-04 02:02:26 · 29m 34s | |
| CSGO-7idFo-kJOeQ-ccqPN-RFhLA-4yTaK | 17/16/4 | 85.4 | 1.16 | 2026-07-04 01:26:17 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.