Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9KckY-FOfEq-MM64i-EvvZS-Ew4ZJ | 15/18/8 | 57.9 | 0.94 | 2026-07-02 19:37:49 · 32m 35s | |
| CSGO-GNqMw-frbp8-z8PZe-czhpr-4rquL | 14/17/2 | 61.8 | 0.88 | 2026-06-25 17:24:47 · 39m 21s | |
| CSGO-SGLT8-fjSN8-PwUHq-ahOdW-rG64E | 16/23/10 | 63.4 | 0.84 | 2026-06-19 23:58:47 · 46m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.