Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DDhT3-Uv7Mi-sCmPn-HuQQq-yrwjN | 17/18/4 | 74.6 | 0.98 | 2026-06-17 17:46:14 · 39m 40s | |
| CSGO-fvbsV-oZNoK-KZGhs-dZATH-57wwQ | 15/11/5 | 96.0 | 1.46 | 2026-06-17 17:07:56 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.