Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nc8E8-eUKNa-R5QZA-Gf3yC-fcWoN | 9/16/9 | 70.0 | 0.79 | 2026-06-29 20:49:38 · 37m 51s | |
| CSGO-RfVAT-dXrxX-wreZc-ywPoL-m9hWA | 7/15/6 | 65.7 | 0.72 | 2026-06-29 20:11:45 · 29m 44s | |
| CSGO-83Q6r-yHhdv-DmKhX-D2Lxc-YE4BO | 22/14/6 | 104.6 | 1.60 | 2026-06-29 19:30:04 · 37m 37s | |
| CSGO-DddZH-CmFE7-4TCi2-RuDUs-7qahQ | 14/15/6 | 72.0 | 1.00 | 2026-06-29 18:54:52 · 30m 5s | |
| CSGO-yoOFu-FXPrn-mqHL2-9PuOT-qvuvE | 6/14/1 | 51.9 | 0.44 | 2026-06-28 21:10:24 · 21m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.