Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CUAkP-MqbpA-c6Qb8-CEnHK-OHTCP | 14/19/3 | 78.6 | 0.84 | 2026-06-28 21:05:02 · 38m 29s | |
| CSGO-3ecYY-zjoZF-GNWuR-jXVUN-TSveM | 16/16/4 | 66.9 | 1.03 | 2026-06-24 20:31:31 · 33m 46s | |
| CSGO-kM2br-YVzxo-mGXkW-b94hp-PNv5G | 18/11/3 | 95.2 | 1.57 | 2026-06-24 19:56:54 · 27m 49s | |
| CSGO-WSEiG-KJafc-ujPuw-C9QKi-pE26A | 20/19/4 | 91.5 | 1.22 | 2026-06-24 19:17:02 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.