Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYZzM-LAG5Z-64E5D-hZWF9-eympQ | 24/11/5 | 114.3 | 1.82 | 2026-07-04 23:50:31 · 33m 48s | |
| CSGO-hJ5zM-TaX6n-yMoei-AZJh6-GVunC | 11/12/7 | 56.5 | 0.95 | 2026-07-02 20:27:48 · 31m 18s | |
| CSGO-8qxip-s5bji-nwNW6-JcbT8-LpphH | 14/16/5 | 68.6 | 1.00 | 2026-06-26 12:22:12 · 29m 53s | |
| CSGO-nLWck-NXXY8-iWdhj-oid5h-pE26A | 15/22/2 | 63.3 | 0.75 | 2026-06-25 16:53:10 · 43m 26s | |
| CSGO-ts63D-toeKy-kwqJj-bLizQ-HnF8D | 9/17/6 | 71.0 | 0.73 | 2026-06-15 17:07:27 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.