Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HF7m7-JuJTF-kVjDe-Z9jsV-M7pxA | 11/7/4 | 73.6 | 1.34 | 2026-07-04 16:33:06 · 27m 22s | |
| CSGO-5VJVO-xamGr-uHuvT-R3kUh-V5UrC | 19/20/5 | 71.1 | 1.06 | 2026-07-03 19:05:34 · 45m 9s | |
| CSGO-e2HLK-PGEHc-ayXSB-CxaU6-meAtG | 2/14/1 | 43.3 | -0.03 | 2026-07-01 17:14:05 · 24m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.