Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L4BTh-J3JTP-Ctcxa-r2qjt-UXOYE | 12/14/5 | 69.7 | 0.83 | 2026-07-05 09:09:57 · 25m 59s | |
| CSGO-vM3fL-kEJ4Y-b3rdj-9u7O6-VzZAB | 20/13/8 | 107.9 | 1.61 | 2026-07-02 02:36:12 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.