Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pvm9t-SbQSB-bcbd9-XH3cs-eXfWA | 10/17/3 | 80.6 | 0.68 | 2026-07-02 19:50:37 · 27m 41s | |
| CSGO-nPQsw-xnQpD-as4qw-BPLtA-n9ROG | 14/21/8 | 85.6 | 0.95 | 2026-06-29 11:19:10 · 36m 18s | |
| CSGO-BTtPs-Jr6Ez-w2QOV-u8FTi-LPGCF | 11/17/4 | 58.3 | 0.78 | 2026-06-26 10:04:09 · 34m 27s | |
| CSGO-Uqiim-hxx5b-tCdGW-4cHB6-Cq5uC | 15/16/13 | 102.6 | 1.30 | 2026-06-26 09:27:16 · 33m 34s | |
| CSGO-9JXe2-x2Z4o-A3bJw-hF37u-7BLwF | 21/20/4 | 75.4 | 1.03 | 2026-06-25 13:10:14 · 40m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.