Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q7Dfw-oWE7V-YmQf7-eKhWQ-3HZkF | 16/19/8 | 92.8 | 1.09 | 2026-07-07 19:30:13 · 32m 56s | |
| CSGO-8i2as-tSjnk-8zQ2q-v8Uo7-TAqVQ | 21/12/6 | 93.8 | 1.52 | 2026-07-05 18:29:29 · 30m 53s | |
| CSGO-P7oFr-jdnMr-wWpTU-vhKAV-ym7SA | 14/17/2 | 72.1 | 0.86 | 2026-07-04 21:55:13 · 34m 18s | |
| CSGO-4N52n-cG5Ah-33uMz-GkLNo-AYEyB | 26/19/5 | 118.6 | 1.51 | 2026-06-30 20:43:01 · 43m 40s | |
| CSGO-q4vVT-rfKi5-FmtCD-bsDCm-TsUCP | 12/14/5 | 88.4 | 1.02 | 2026-06-24 18:49:28 · 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.