Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zSyax-DMyMM-5BTWc-j2jpG-GTHiJ | 13/15/3 | 83.1 | 0.89 | 2026-07-01 19:22:22 · 26m 42s | |
| CSGO-a9OJ8-qjEBE-Bwhw5-FtSW7-Mzi5P | 9/14/3 | 88.7 | 0.68 | 2026-07-01 16:41:13 · 27m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.