Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mzbGD-DZnwW-sWEws-DY2ik-dYmQD | 31/12/7 | 152.6 | 2.22 | 2026-06-14 19:46:23 · 35m 23s | |
| CSGO-zTEeU-jjfFw-b7u68-HLBCr-WhUzE | 9/18/5 | 52.0 | 0.73 | 2026-06-14 12:25:54 · 36m 19s | |
| CSGO-wJN3P-8jKGL-LBR4w-vQBzA-JycBN | 17/6/3 | 84.0 | 1.57 | 2026-06-14 11:08:28 · 33m 30s | |
| CSGO-yzLN6-PP32e-4nMPJ-iJZrd-sY2tJ | 18/15/3 | 87.1 | 1.21 | 2026-06-13 13:06:36 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.