Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmiPL-JOrXL-ikKrK-YKyso-DXykG | 12/16/3 | 55.3 | 0.81 | 2026-07-03 22:44:34 · 40m 35s | |
| CSGO-6ZJqo-wHE2Y-oo2py-Bx9wN-dmFOP | 17/21/10 | 67.0 | 0.93 | 2026-07-03 21:54:26 · 40m 54s | |
| CSGO-pzS9G-uEx6q-wouqP-trwKr-QN3tJ | 17/13/5 | 66.4 | 1.26 | 2026-07-03 21:16:24 · 34m 28s | |
| CSGO-N7uas-iUhST-vxPY4-VdbC7-SLr7C | 9/16/1 | 43.0 | 0.63 | 2026-07-03 20:33:50 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.