Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NPoE6-zdpXQ-FL9Ki-QyVkm-m3taL | 21/11/7 | 91.6 | 1.54 | 2026-07-05 20:22:18 · 35m 43s | |
| CSGO-QC5tW-t5E6c-7FxTY-ntNMc-OPDhP | 23/13/4 | 82.7 | 1.46 | 2026-07-01 19:15:56 · 38m 0s | |
| CSGO-F7f2M-c3rH9-tEGoT-hex9B-EdWXC | 13/25/9 | 51.3 | 0.72 | 2026-06-16 19:04:30 · 50m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.