Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-86kfJ-a6HQL-GxDo4-CmtVS-Ew4ZJ | 17/15/4 | 70.0 | 1.07 | 2026-07-06 20:33:39 · 35m 18s | |
| CSGO-zpkUR-TdLa4-E2VHd-4bxae-9jmMC | 12/8/0 | 52.4 | 1.08 | 2026-07-04 00:14:45 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.