Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5duCc-5GZGB-d3TyM-h7GAh-2EkwG | 18/21/7 | 90.0 | 1.02 | 2026-07-04 22:19:35 · 36m 55s | |
| CSGO-oy2eR-eVzJq-FaF2b-2qANJ-9Sm6J | 15/17/6 | 80.6 | 1.12 | 2026-07-04 19:53:17 · 37m 51s | |
| CSGO-OrG2f-5kntm-bfJJf-9KVh4-pVMQC | 16/14/10 | 88.7 | 1.33 | 2026-06-30 19:36:43 · 30m 21s | |
| CSGO-GV6KP-aAk5q-GomAj-jUiC9-tdTnB | 12/7/7 | 81.3 | 1.31 | 2026-06-30 19:07:54 · 26m 0s | |
| CSGO-KfToP-s6OqE-M29dN-TsymL-xH2cQ | 7/15/6 | 53.0 | 0.66 | 2026-06-29 21:19:13 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.