Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-erH7D-KFC9p-JZy4j-c4jLO-anUaK | 17/15/4 | 93.1 | 1.18 | 2026-07-06 18:26:39 · 33m 34s | |
| CSGO-ENY2K-zBUXJ-45cRb-xjitC-vycuB | 7/15/9 | 70.0 | 0.80 | 2026-07-06 17:39:49 · 32m 38s | |
| CSGO-vfUCi-fCyJP-Wp3KO-CjXhF-FTBtG | 6/17/4 | 46.3 | 0.46 | 2026-06-25 21:44:26 · 27m 29s | |
| CSGO-C6Fen-s8LhZ-wmR8P-rySes-43JPJ | 2/14/2 | 22.5 | 0.05 | 2026-06-25 21:22:03 · 17m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.