Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tOf9m-vK6Or-t7e8T-noLJy-sLqRP | 16/18/7 | 70.2 | 1.04 | 2026-07-05 23:31:46 · 37m 47s | |
| CSGO-icacX-3N5kn-2ih2o-qd7Ax-FMXDJ | 10/13/7 | 65.2 | 0.84 | 2026-07-05 22:36:12 · 44m 50s | |
| CSGO-M2Cjp-OKDiC-Vmvmk-N67vX-BZAYN | 19/18/5 | 90.1 | 1.26 | 2026-07-05 21:44:56 · 36m 9s | |
| CSGO-j4v5k-qSj5z-OE5dV-BAYST-iHLHA | 10/7/3 | 66.5 | 1.21 | 2026-07-05 21:17:35 · 23m 48s | |
| CSGO-fJjqz-zWu65-bpcpN-S9U7B-RKKvM | 1/4/0 | 7.6 | 0.52 | 2026-07-05 19:24:10 · 11m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.