Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jQreY-ursOD-DbrQ4-YYYjT-yGafE | 14/12/5 | 80.7 | 1.10 | 2026-07-03 17:34:56 · 33m 49s | |
| CSGO-OkZrj-CcPXV-eKxhw-dAJHj-nOGSQ | 6/13/3 | 49.5 | 0.38 | 2026-06-28 19:14:59 · 22m 45s | |
| CSGO-kwNGW-fcOqC-HsR2E-VSeRo-LsXfE | 8/10/1 | 43.1 | 0.66 | 2026-06-28 17:33:30 · 29m 40s | |
| CSGO-Ca6Qs-RjY3J-Wv5BU-7d52Q-7wPcF | 15/15/7 | 88.7 | 1.17 | 2026-06-28 16:45:03 · 39m 8s | |
| CSGO-9hsSb-NvEcX-C5AOm-N7BZe-RZ8SA | 11/13/5 | 54.6 | 0.80 | 2026-06-28 16:03:26 · 36m 37s | |
| CSGO-LJbPi-oUUjw-AUV3S-mEKRE-JKNQC | 9/21/6 | 45.7 | 0.58 | 2026-06-28 15:19:58 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.