Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RkTsa-ntefy-jo2b8-NqnTJ-c84VH | 11/12/8 | 74.7 | 1.08 | 2026-07-05 15:56:18 · 31m 56s | |
| CSGO-k4Yp8-DhYVN-eDBPC-bTBvP-rHHnK | 20/14/3 | 86.3 | 1.29 | 2026-07-04 21:09:45 · 34m 53s | |
| CSGO-XhMMx-YHa6L-5ASNb-nKWFu-vWwvE | 24/17/8 | 99.6 | 1.45 | 2026-06-27 20:22:36 · 32m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.