Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m9FVz-V5SEG-ab9NL-OYGfZ-suGvM | 14/9/5 | 90.5 | 1.37 | 2026-07-01 19:49:51 · 26m 6s | |
| CSGO-BdfAA-dOZyf-ncYZc-sBX25-mAd7L | 9/14/0 | 52.2 | 0.63 | 2026-07-01 17:41:06 · 26m 41s | |
| CSGO-ZDkAJ-SaZz7-es6Rj-QwNKL-D9axJ | 20/19/7 | 79.2 | 1.16 | 2026-06-26 20:57:37 · 41m 20s | |
| CSGO-hpBPx-uATH4-CdoOP-MVn3w-BrApF | 10/15/6 | 61.4 | 0.77 | 2026-06-23 19:51:32 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.