Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FLkHF-8yxnu-zswKW-doakR-jmFOP | 22/10/5 | 122.0 | 1.74 | 2026-07-02 20:43:09 · 30m 1s | |
| CSGO-vrjfN-R8iPc-nFP6o-Ch386-tKkXM | 15/18/5 | 69.5 | 0.83 | 2026-06-25 19:11:10 · 34m 28s | |
| CSGO-yAFkZ-dwjzD-iooGc-c5p43-drxPB | 15/21/7 | 67.2 | 0.80 | 2026-06-24 19:43:15 · 46m 14s | |
| CSGO-NeMzx-6MpBX-HoMrD-XxdsS-4vkbN | 20/18/3 | 88.2 | 1.16 | 2026-06-24 18:07:15 · 40m 29s | |
| CSGO-65OR8-JG6ZX-fnTZs-GU7xk-at3NF | 19/12/1 | 85.7 | 1.37 | 2026-06-12 19:06:11 · 30m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.