Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YXuCy-FUQJ6-OObNM-HGDZH-wcpmJ | 23/24/5 | 76.1 | 1.07 | 2026-07-02 03:48:17 · 46m 44s | |
| CSGO-baq9f-CTbkr-NeE7t-LoJb4-hMFyB | 22/10/8 | 133.9 | 2.03 | 2026-07-02 03:14:29 · 28m 36s | |
| CSGO-iZvRd-wxdAU-i7ROt-6auM5-Cq5uC | 18/13/1 | 100.2 | 1.31 | 2026-07-02 02:47:22 · 25m 8s | |
| CSGO-VpAjL-6soWN-sB953-8aVyM-Pn6nM | 20/20/4 | 83.8 | 1.08 | 2026-07-02 02:03:01 · 39m 27s | |
| CSGO-fwBJB-M4mHF-PcavC-CJckA-vdueM | 13/6/1 | 108.2 | 1.63 | 2026-07-02 01:40:41 · 19m 17s | |
| CSGO-M6YHw-JmDsP-JtPMU-fTFLH-YSEdH | 15/17/9 | 92.8 | 1.07 | 2026-07-01 05:06:12 · 31m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.