Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GdnNf-KzRaE-8oF8w-CJjjX-QQksF | 14/18/6 | 72.5 | 0.94 | 2026-07-03 08:04:20 · 40m 37s | |
| CSGO-LvVRZ-evhx2-5SrsS-7eqdW-rPdKP | 16/15/6 | 72.4 | 1.11 | 2026-07-01 09:07:10 · 39m 11s | |
| CSGO-CKnUa-pEmN7-yc3ix-6UyyS-MQCmQ | 15/14/3 | 79.0 | 1.08 | 2026-07-01 08:32:16 · 28m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.