Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EouzC-LToA8-CXpBt-nkXiE-wyjjD | 13/9/2 | 92.1 | 1.43 | 2026-07-04 18:36:39 · 11m 39s | |
| CSGO-3HyuP-cqjmP-nkirt-SXBqW-MkuzF | 20/13/6 | 107.1 | 1.61 | 2026-07-01 15:57:18 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.