Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-75kkZ-OLp5R-k3CKM-LeZzs-Q27vO | 9/18/4 | 61.1 | 0.57 | 2026-07-03 19:32:56 · 29m 48s | |
| CSGO-c7ZSc-QHimk-a6ceP-U2Tsv-QWJeB | 7/19/4 | 56.3 | 0.48 | 2026-07-02 19:57:44 · 34m 2s | |
| CSGO-dLKqw-DojRX-F8mzU-dBj8M-3cUiA | 15/19/4 | 71.1 | 0.88 | 2026-06-24 20:13:51 · 42m 12s | |
| CSGO-LDcJ9-UGqFF-2U6Bq-Jm574-8AF4C | 6/17/6 | 62.5 | 0.59 | 2026-06-16 19:44:42 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.