Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cbwfj-feOHD-S6c33-xusww-fCsOH | 18/13/2 | 73.1 | 1.31 | 2026-07-02 18:03:03 · 33m 38s | |
| CSGO-CjvLj-V57zK-GAmzA-5FSuU-B7r4N | 23/23/9 | 71.8 | 1.14 | 2026-06-18 20:06:23 · 49m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.