Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RxTxG-JPcyb-T8THZ-rmpn3-kAXHK | 13/16/1 | 68.2 | 0.80 | 2026-07-05 22:45:26 · 27m 50s | |
| CSGO-hmimY-zCnW3-MnGzY-6m3e7-izQqJ | 10/15/4 | 58.5 | 0.70 | 2026-07-05 22:14:29 · 28m 29s | |
| CSGO-GJbqp-AA74D-6mzMv-8A2GZ-8krFF | 19/17/7 | 97.8 | 1.32 | 2026-07-02 21:10:53 · 38m 21s | |
| CSGO-h6iBV-NHDAu-EQfwj-vaZ2n-eYsFF | 13/16/5 | 81.6 | 0.99 | 2026-07-02 20:36:27 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.