Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O9Sn6-JYXAm-h8ht9-8R67A-5yZQM | 18/16/7 | 90.7 | 1.32 | 2026-07-04 19:18:53 · 28m 31s | |
| CSGO-mCHmN-hhMAp-hVcLt-O9Toq-rDN6H | 18/13/1 | 123.4 | 1.60 | 2026-07-04 18:58:37 · 17m 46s | |
| CSGO-sUOEy-vSRjd-oYaYm-XDfXx-CXFuA | 21/22/8 | 75.3 | 1.13 | 2026-07-02 20:07:37 · 47m 18s | |
| CSGO-7NEQ4-K3PTy-HuG2N-MOuWV-v7NQC | 23/16/2 | 98.2 | 1.45 | 2026-06-29 17:44:19 · 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.