Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DVZC2-mhVK2-353Bf-Rm9NA-JycBN | 14/8/1 | 67.2 | 1.35 | 2026-06-28 14:43:44 · 23m 5s | |
| CSGO-D35mc-PkGuH-pU5M8-TtCD9-3LPYE | 16/15/5 | 70.6 | 1.11 | 2026-06-24 21:45:25 · 42m 12s | |
| CSGO-brbJr-cAWDf-PxOGo-uXsTw-zhJaA | 15/7/5 | 83.4 | 1.51 | 2026-06-18 18:31:59 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.