Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aOtkp-rdeNv-fZCW9-Qee4V-FaFSQ | 8/15/3 | 44.9 | 0.63 | 2026-07-03 03:43:59 · 27m 45s | |
| CSGO-myV5h-i6zHz-jheoT-7mKLN-OnduB | 21/22/9 | 84.1 | 1.09 | 2026-06-29 15:53:26 · 50m 40s | |
| CSGO-BwKpi-rshiF-aWv6C-sQFA4-VUPRO | 27/15/6 | 125.4 | 1.70 | 2026-06-03 18:22:20 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.