Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzsbh-6snwr-q6sVh-6Yt5X-sGCtG | 17/16/5 | 87.3 | 1.18 | 2026-06-29 13:57:05 · 35m 41s | |
| CSGO-34Odj-wpBy5-O55Qh-6spcJ-VnUaK | 22/27/12 | 90.9 | 1.01 | 2026-06-14 12:30:00 · 48m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.