Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SLShw-FFmWe-kRHAW-u6dBR-ERXoN | 20/15/2 | 86.0 | 1.35 | 2026-07-05 15:39:32 · 33m 54s | |
| CSGO-iVC8a-N5Xbf-OOdar-3Tukf-KtcZH | 15/18/8 | 87.7 | 1.06 | 2026-07-05 13:33:22 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.