Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aoHkb-WHa4L-ViBPU-KkMSY-NvTKF | 19/16/4 | 80.5 | 1.19 | 2026-07-05 17:09:52 · 33m 35s | |
| CSGO-PwUBB-jbS9u-HsScH-CKaoH-kc6uC | 17/17/4 | 74.5 | 1.12 | 2026-07-02 16:59:18 · 29m 33s | |
| CSGO-969RY-fHTAC-GZZQj-vtusK-SwJ5O | 5/11/3 | 51.6 | 0.52 | 2026-06-26 12:36:48 · 19m 15s | |
| CSGO-7CPK9-QzkW7-qYma6-UwMhn-niyfF | 24/13/4 | 140.6 | 1.83 | 2026-06-18 12:12:17 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.