Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ias7M-kOGym-TTbkY-hnLkN-qc6uC | 17/11/4 | 62.1 | 1.19 | 2026-07-04 11:42:45 Β· 35m 24s | |
| CSGO-AK6Xf-8MO3w-uCBn7-sfuk8-hpWTB | 12/16/1 | 75.1 | 0.90 | 2026-07-04 07:50:06 Β· 34m 26s | |
| CSGO-maMcL-HQDp8-DXPCV-5RA7m-ntRBD | 24/20/6 | 76.5 | 1.23 | 2026-07-03 19:52:25 Β· 50m 18s | |
| CSGO-V4iMh-DCDKs-KuwNv-ZyZz7-Vp8eD | 18/16/5 | 74.6 | 1.10 | 2026-06-28 19:08:26 Β· 37m 15s | |
| CSGO-RodeF-9iZZw-PMGG3-Rxvk5-2VkDA | 3/18/5 | 46.5 | 0.14 | 2026-06-22 17:21:21 Β· 30m 15s | |
| CSGO-25hQR-tEuoo-ymQv6-QzLOi-3ErmJ | 13/20/5 | 48.0 | 0.76 | 2026-06-20 14:50:43 Β· 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.