Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNudp-EXVTz-Uv3Pw-k32xd-kESyL | 12/10/2 | 66.3 | 1.16 | 2026-06-28 14:21:44 · 22m 37s | |
| CSGO-qY5rX-YEcR2-dwC37-sUnH9-HycBN | 22/14/4 | 88.4 | 1.45 | 2026-06-28 13:48:24 · 28m 36s | |
| CSGO-fhjrv-hZdrW-xEXpY-2iP9e-KtcZH | 8/11/0 | 78.0 | 0.70 | 2026-06-28 13:24:36 · 12m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.