Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NyQVV-cypqG-WkpVo-iYQAd-RZ8SA | 1/7/1 | 31.6 | -0.02 | 2026-07-03 18:25:16 · 10m 6s | |
| CSGO-5jzcQ-LD5Md-SEsvM-WNqXL-CnF8D | 11/20/5 | 62.5 | 0.69 | 2026-07-03 17:48:58 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.