Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zXCmW-uziey-3ezON-6HdNE-v8CBM | 10/14/5 | 62.1 | 0.75 | 2026-07-04 11:38:32 · 34m 34s | |
| CSGO-ebXO7-h6bfB-pq6qD-JLS7Y-8krFF | 5/18/3 | 43.2 | 0.13 | 2026-07-02 20:44:39 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.