Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SFoTf-WDBSi-HqMo3-e3Q5G-ZoZUN | 13/5/4 | 80.6 | 1.60 | 2026-07-03 22:04:37 · 20m 4s | |
| CSGO-LXm6u-SRa6o-MGzS4-ZrQQF-sKurD | 17/16/4 | 81.5 | 1.12 | 2026-07-02 21:37:01 · 31m 20s | |
| CSGO-tfFnk-LMrsk-dW8YQ-A7wrU-EaoYF | 10/5/4 | 81.2 | 1.43 | 2026-06-13 11:33:20 · 20m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.