Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oNmvk-RsSiL-vuBW4-D2cDz-zUwsP | 16/16/9 | 88.0 | 1.22 | 2026-06-29 15:03:46 · 32m 25s | |
| CSGO-sVv8Y-E7iB7-UCCey-rhEGd-FPGCF | 10/15/5 | 54.0 | 0.78 | 2026-06-27 15:29:50 · 35m 46s | |
| CSGO-y6iZW-ZyCrN-NSZyR-ZuXam-6NsKG | 16/15/4 | 70.5 | 1.03 | 2026-06-18 11:10:34 · 36m 12s | |
| CSGO-4GT98-2wk87-ssXO2-UxDO6-mAd7L | 15/15/3 | 73.8 | 1.10 | 2026-06-16 18:27:16 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.