Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MCufL-KhbOr-LifJ3-VPj5H-KdWXC | 26/21/6 | 88.6 | 1.30 | 2026-06-26 19:24:29 · 52m 49s | |
| CSGO-nqw2T-7wJtX-oCGOJ-C5P3N-qc6uC | 29/15/3 | 82.4 | 1.66 | 2026-06-23 19:52:21 · 35m 20s | |
| CSGO-u58FA-Kpnjq-3Ydxt-ZCouy-RMwzF | 10/6/8 | 89.3 | 1.49 | 2026-06-18 21:12:32 · 20m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.