Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VH6sK-Ms4eP-wacuv-eJMrH-9mnpQ | 12/17/7 | 63.5 | 0.92 | 2026-07-03 22:13:50 · 44m 35s | |
| CSGO-psuWj-w4eDw-T6uDJ-Quby6-Vp8eD | 14/17/8 | 81.2 | 1.03 | 2026-07-02 21:38:12 · 35m 37s | |
| CSGO-KcEjV-fkWb5-DPDc4-KHCQo-SD8aC | 16/21/10 | 66.6 | 0.91 | 2026-06-16 13:17:22 · 60m 26s | |
| CSGO-9DTUF-YOMQk-Z5YuM-Ps5rC-bxfvN | 10/16/3 | 69.1 | 0.67 | 2026-06-15 14:32:14 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.