Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OZkLP-r7WhY-PMTSH-jkzkq-yfUGQ | 8/19/6 | 45.9 | 0.54 | 2026-07-05 15:48:38 · 30m 45s | |
| CSGO-syWnm-rq5Oh-tLkEf-2rNHV-XQaYO | 16/15/5 | 67.2 | 1.03 | 2026-07-05 15:02:06 · 41m 26s | |
| CSGO-ARo9v-98GU7-H3Q4Q-opszV-fRFZG | 14/20/10 | 79.0 | 0.93 | 2026-07-05 13:08:51 · 45m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.