Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WU48H-Wa4xv-z4GZo-hTUCZ-F7QBD | 12/13/2 | 60.5 | 0.95 | 2026-06-29 17:22:17 · 29m 2s | |
| CSGO-tiRZS-4QPVo-kyHQ4-sZznP-HnF8D | 16/20/4 | 73.7 | 1.02 | 2026-06-26 19:51:25 · 35m 45s | |
| CSGO-a6vhA-Lz3Wh-UA3SK-HM7VK-Dx9TM | 13/18/4 | 64.3 | 0.81 | 2026-06-26 14:35:27 · 37m 26s | |
| CSGO-kYUq6-U6vr5-fjk8r-v38sH-O9tvE | 16/11/2 | 81.2 | 1.29 | 2026-06-16 16:56:29 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.