Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P9cR6-Cd7Pn-fQjvz-PEu2u-ohtnC | 15/12/6 | 92.3 | 1.32 | 2026-06-28 15:25:49 · 37m 43s | |
| CSGO-7XpnV-vjtSN-KLpjN-D7ooo-DXykG | 22/15/4 | 105.1 | 1.47 | 2026-06-21 09:22:08 · 37m 50s | |
| CSGO-BwEjp-nxyKB-i6PPM-MKohc-cZrKG | 18/19/6 | 74.9 | 1.09 | 2026-06-17 13:11:21 · 38m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.