Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b9iKA-9FPAq-fnyHx-Qizp7-VzZAB | 15/25/3 | 58.8 | 0.69 | 2026-06-27 09:03:30 · 46m 4s | |
| CSGO-4ekGM-YsOuj-rRE9q-mVKvx-s2ohH | 12/21/6 | 71.4 | 0.85 | 2026-06-19 23:56:27 · 36m 29s | |
| CSGO-Ao3ii-VCfFu-U8TKk-4Pb9U-C7xsP | 18/12/5 | 100.6 | 1.49 | 2026-06-17 21:24:55 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.