Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f8WsB-4kT84-JCxRK-fW4GM-Pn6nM | 9/17/1 | 64.7 | 0.49 | 2026-07-05 22:09:57 · 25m 57s | |
| CSGO-ctmcq-RqxN4-VDtrU-EfG8O-hmheC | 14/20/5 | 64.7 | 0.80 | 2026-07-04 01:13:08 · 34m 46s | |
| CSGO-OBk6t-e3y7K-9TZwF-Gp7X2-vLJjC | 8/19/4 | 50.0 | 0.45 | 2026-07-04 00:33:50 · 32m 23s | |
| CSGO-eqUXy-vOpNE-cqmKf-XqAZ6-izQqJ | 15/17/4 | 71.9 | 1.06 | 2026-07-02 19:13:15 · 33m 39s | |
| CSGO-6rMdr-vMLOW-cmwSq-AVLNo-nXWDJ | 22/13/5 | 115.8 | 1.75 | 2026-07-02 18:39:23 · 30m 32s | |
| CSGO-SZqAx-Zf7KH-oBopG-C44Gx-sLqRP | 5/15/0 | 32.5 | 0.32 | 2026-06-25 11:52:26 · 25m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.