Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TLHdf-A5o5E-qaJJL-X7Anw-k3AkE | de_sanctum |
1/9/0 | 21.9 | -0.04 | 2026-06-25 16:57:11 · 8m 9s |
| CSGO-GVyMU-F6r7y-8GoYY-LM5uf-kYBEB | de_poseidon |
2/11/1 | 15.7 | 0.23 | 2026-06-25 16:43:04 · 12m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.